Compare the best 3 pose estimation models. 3 are open-weight, so you can self-host them for free under their licenses.
3 models · 3 open-weight · prices synced Nov 5, 2026
3 models with downloadable weights you can self-host under their licenses (AGPL 3.0 and Apache 2.0).
Pose models locate body joints and connect them into skeletons. Choosing one comes down to scene complexity, real-time requirements, and whether you need 2D or 3D output.
Toolkits like MediaPipe run pose at video rate on modest hardware, including phones, which is what fitness form feedback, gesture interfaces, and interactive installations need. They are strongest on one or a few clearly visible people; heavy occlusion and crowds are where they break down.
Crowded scenes force the top-down versus bottom-up choice: top-down methods (detect people, then find joints per person) are more accurate but scale in cost with the number of people; bottom-up methods find all joints at once and group them, holding speed steady in crowds. Frameworks like Detectron2 include keypoint heads for this class of problem.
Most models output 2D joints in image space; biomechanics, ergonomics, and motion capture need 3D lifting, which adds error and usually calibration. Decide based on the downstream measurement: counting reps needs 2D, measuring joint angles credibly usually needs 3D or multiple views.
The bottom line: Edge and interactive applications point to MediaPipe-class real-time models; crowded scenes and accuracy point to heavier top-down pipelines; let the downstream measurement decide 2D versus 3D.
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